Classic console games, reborn as native Windows & Linux ports. Static recompilation, true widescreen, high framerates and online play.
Pick a cartridge.
Pulled live from GitHub.
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I build native PC versions of games I love, so they run smoothly on modern hardware without a traditional emulator in the way.
Most projects use static recompilation: the original game code is translated into native C/C++, then extended with widescreen rendering, uncapped framerates, modern controller support and netplay.